Artefakt

Prsten hlasu pod vodou

Prsten z perleti vyrobený v jeskyních pod jezerem Ulvar, který při doteku s vodou šeptá.

Popis

Je vyroben z perleti v jeskyních pod jezerem Ulvar.

Prsten z perleti který při doteku s vodou šeptá.

Magické vlastnosti

  • Pasivně Comprehend Languages.
  • Aktivně Suggestion.
  • Suggestion lze použít 1× denně.

Herní využití

Pasivní schopnost Comprehend Languages
Aktivní schopnost Suggestion
Použití 1× denně
Casting Time 1 action
Range 30 feet
Duration up to 8 hours

Kompletní pravidla

Kompletní pravidla kouzla Comprehend Languages

Range: Self

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

This spell doesn’t decode secret messages in a text or glyph, such as an arcane sigil, that isn’t part of a written language.

Kompletní pravidla kouzla Suggestion

Casting Time: 1 action

Range: 30 feet

Duration: up to 8 hours

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

The target must make a Wisdom saving throw. On a failed save, it purses the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t performed.

If you or any of your companions damage the target, the spell ends.